We make casual and mid-core games for phones: survival city-builders, portrait real-time strategy, puzzles and brain teasers. Every design decision starts from how the game feels in one hand, in a three-minute session.
Engines, not one-off projects
Our games are built on shared cores. The RTS core behind RavenHold and ScrapFall runs a headless simulation and takes all its content — units, buildings, maps, AI profiles — from a pack. A new game on the same core is mostly a new pack, which is why the second title costs a fraction of the first.
Ready for the store from day one
Purchases, rewarded and interstitial ads, telemetry and remote config come from our own platform, so a build is monetizable and measurable the day it reaches the store.