Publishing is the work that starts when the build is done: store accounts and listings, privacy policies and data-safety forms, release tracks, staged rollouts and everything that keeps a live product healthy.
Publish on our platform
A partner game released with us gets the same backend as our own titles: server-verified purchases, mediation waterfalls, opt-in telemetry and remote config with a kill switch for outdated builds.
After launch
We watch crash and review signals, schedule updates, and tune live parameters without shipping a new build.