Two games with the same audience can earn very differently from ads. The difference is usually in the setup: which networks compete for each placement, in what order, and where the placements sit in the game.

What we set up

  • Mediation and waterfalls per placement
  • Rewarded, interstitial and banner placements that respect the player
  • Monitoring of eCPM and fill rate per network

Waterfalls on our platform change remotely, so tuning does not wait for the next release.

faq

Questions about this service

Will more ads hurt retention?

They can. That is why we measure placements against retention, not only against revenue.

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